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    Weekly

    Tuesday 17th: I helped eddie and Kyle with their safety check video. I also taught Jared about what mechanical parts are on a car and how they all interact, to help with his learning I also found several supplementary videos.
    Friday 20th: I found a new simulation that is highly realistic and has a physics engine in it. My thought process behind this is that in other games, crashing really has no consequences. However in this one, body panels will break, gas will leak, tires will fall off, etc. Also most importantly brake distance is accurate.

    My plan for next class is to bind buttons to stuff you need in real life, such as blinkers, headlights, wipers, parking brake, etc.

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