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    "Meshes & Engines" 3/31/17

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    Today Zoe and I worked on placing the Gallery Mesh into Unity and doing some extra work to correct it. Zoe did some work in Blender for corrections after Unity was able to successfully import and display the Gallery Mesh. So far, this has been a major success and one of the fastest iterations of getting a full scale scan into Unity and hence, VR.

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