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    "Gallery Scan & Art Center VR" Week of 3/31:4/1

    This week has been a major milestone in the development cycle for the Gallery Scan and the work-flow in general. Within (exactly) a week, the entirety of the process was complete with some pretty good results. This is by far the quickest iteration of a “product/demo” with VR capabilities that I was able to create. I think that in retrospect, the most time consuming part of this process in actually getting a good set of images with the right equipment, location, and time. The reconstruction to follow was very, very accurate compared to previous tests of the E-lab rooms where there is simply a lot of clutter and objects that are prone to having errors in the Photogrammetric process.

    I have to give big thanks to the Issacs Art Center staff for their help in moving things and ensuring that we have an excellent environment to scan. I also give big thanks to Mr. Bernstien for dedicating a huge amount of time to help this come together, including all of the equipment and planning that was involved.

    Next week I plan on doing some mesh corrections for a better experience withing the Unity game engine and a more realistic view. I have been thinking of the design of the entire VR experience so there might be some contextual environment changes to come to make the experience more enjoyable.

    Depending on the time we have remaining In the week, I plan to delve into some texturing work after we get a nice and simplified model.

    Here is an image of the Gallery in Unity:

    Click for full-size image


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