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    "New Improvements and Mistakes" Week of 4/29

    This week was both exciting and a little harsh. The new touch controllers are now working in Untiy after some efforts Friday evening. So there is progress on that front. However, due to the setback experienced Friday, by essentially deleting the entire Unity project, we are really not in a good position with presentations coming. Essentially what happened is somehow the Unity files were overridden with new ones, and so the progress that we had in the VR demo is gone. The assets, all of the scans, models, and textures, we still have. This means we just have to put the Unity experience back together, which is not such a big deal.
    Next week's priority will be to get the VR experience back to how we can show something for.
    It was hard on Zoe, but I think I managed to keep things sane and positive. I belive that this was a good learning experience, especially now that Zoe will be in charge of things next year with whomever is going to work on this in ISR for next year.
    The touch controllers now work within a blank Unity project. This is actually a solution to the biggest problem that the now gone Vr demo had. So in a way, there is actually a diamond in the rough. Once we get the entire VR experience back together, it will also have a major improvement with how people interact inside of the VR space, which is very exciting and very good.

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