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    "Gallery Experience" 5/5

    Today I worked on creating a cleaner geometrical model for the Gallery mesh by taking measurements inside of Reality Capture and re-creating the walls of the Gallery in Blender. This allows for much, much cleaner geometry that will actually work well in WebGL so that the experience is viewable on the web. I used a plug-in for Blender called “Archi-Mesh” to quickly re-construct the basic geometry in a very simple and straightforward way.

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