11.20.2017

Today I began high resolution processing in Realitycapture! I am working on the monlab mesh. I expect for it to be done tonight, so tomorrow I will start processing the main room of the elab or processing the monlab in Unity. While processing the mesh, I will try to do an image extraction from the footage that Ilan and Chris got today.

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Weekly update #38

I have been using the RealityCapture demo to stitch together pictures of the monlab and main elab hall, and they have turned out really well! Last class, I talked to Dr. Bill about purchasing a RealityCapture license and showed him the results of the demo compilation, and later he purchased a three-month license. I am stoked, and will begin work in RealityCapture on Monday.
Next week, Daniel is going to teach me how to fly the mavic if the opportunity arises. At that time, I will start image processing in RealityCapture, and let the program run its course. That way, I will kill two birds with one stne (chronologically speaking). I also plan to have Pikoi take pictures of the lower elab during G period, so that we can start processing those as well.

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11.17.17

Today we chatted as a group about Mars mission and Mars habitat development, as well as moon base model development. Over last weekend, I volunteered at the Keck open house at the flasher pin creation activity. We helped over 200 kids solder components to circuit boards, which was just as stressful as you'd think it would be. Luckily, we did not have to bust out the first-aid kit or rush anyone across the street to the ER (although one kid started to pick up the soldering iron by the tip RIGHT AFTER I HAD FINISHED TELLING HIM NOT TO). I worked a double shift at the exhibit, and got to know the Keck engineers assigned to the unit pretty well. Joe Gargiulo (Kate's dad) was the director, and I gave one guy named Ben the nickname "Bengineer," which stuck throughout the entire eight-hour open house. I talked to Joe about creating a 3D model of the telescope and possible VR tours, and he proposed a trip to the Keck-sponsored trip to the summit for interested HPA volunteers. I have since emailed him about it, and told him that December 7th or 8th would be ideal.

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Weekly update #38

This week I got the untextured model of the elab middle room working again in Unity, this time with the Oculus Touch AND the Rift. Additionally, the augmented reality headset is on its way, and the underwater drone is looking pretty good! Here is a link to the drone package we have ordered: https://store.us.powervision.me/products/powerray?variant=38595741646
Once we get the underwater drone, I want to take out a really good insurance policy (haha) because I would like to use it to map the shark he'eau at the bottom of Kawaihae. No one can dive there and see it because the place is infested with tiger sharks, but I'm thinking if we could get the underwater drone down there, I could later reconstruct the he'eau from the photos in 3D. I think that this would be an exciting chance to use technology to help in the restoration of Hawaiian culture.

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11.09.17

Today Daniel flew the drone in the monlab and I worked on my NCWIT application. I am excited to build the model, but I hope it will work out well with Pix4D, because the main part of the elab came out kind of low quality when I compiled the mesh from Pix4D. If it does not work out well, I might just buy a month's membership for Reality Capture with my own money and compile the mesh from there. In other news, the Mount Holyoke cross country coach is advocating for me tomorrow to admissions, so hopefully I end up getting a good amount of merit/athletic aide.

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11.07.17

Today I showed Ilan the VR model in Unity, which is now working with the Oculus Rift headset and touch controllers. This allows the user to move autonomously within the scene via the touch controls, when before the A S D W keys had to be used to navigate, or the person had the be controlled by the presenter via control keys. Also, the touch controllers eliminate the fixed X, Y axis issue, which used to force the user to navigate via an X, Y axis that did not change direction according to the field of vision. When I showed Ilan the project in VR, he figured out how to sprint, and effectively gave me motion sickness.

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Weekly update #37

I got the Unity project working again with both the Oculus rift headset and the Oculus touch! This means that I now have a viewable scene that can be entered in VR and navigated about using the Ocukus touch controls. I am extremely excited

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11.03.17

Today a group of Punahou student ambassadors and faculty came to observe and gather information about our class, hoping to emulate it at their school. It was funny because I recognized two of the student ambassadors from cross country states (Punahou and HPA have similar race strategies, so we always end up in the lane next to them, and often talk with them before the race). We presented our projects to them and showed them the elab.
I also got the unity scene to work with Oculus touch!!!!!! I am so excited. It ended up being really easy - all I had to do was import unity sample framework and drag it onto a gameobject. I am having George search his personal computer for a copy of the textured mesh of the middle room of the elab, as he said he might have one. I am also getting either Pikoi or one of the drone guys to take pictures of the conference room, which I will eventually compile into a mesh.

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01.11.17

Today I continued to work on reestablishing the missing prefabs. This process required me to write a C# script to assign the translate and rotate commands to the Oculus touch. I've been having a bit of trouble getting Unity to recognize transform and rotate as commands though, so I will try again to fix that next class.

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31.10.17

Today I worked more on reestablishing the prefabs for the scene in Unity. I used the tutorial below to do so. I also realized that the original scene I had, which had the prefabs configured nicely and everything, had failed because the dependencies were moved. They were most likely moved from disk C to the data dump folder that either George or Dr. Bill created. Unity got all confused because it could not locate the files in the directory that they had been listed in before.
https://www.youtube.com/watch?v=8KKyK3gQktA

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Semester 1 plan

Semester 1 plan

My initial plan was to work on creating a virtual reality simulated environment of the energy lab.


So far I have fixed the unity prefabs and imported a mesh of the middle room in the energy lab, so that a virtual reality experience is once again possible.


I've had problems with compiler errors, namely the doubles that were somehow created of every script, meaning that the terms were redefined. I managed to fix that, however.


I would like to get a textured mesh viewable in virtual reality of the middle room and of the main room in the elab.


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Weekly update #36

We only had one class this week, so I didn't have a chance to do much. I would have come up and worked over the weekend, but I was away at cross country states. However, on Thursday, the last day I was here, I figured out what was wrong with Unity, and why it was not letting me give demonstrations on the oculus rift. It turns out that there were doubles of all the scripts and that's the terms were being redefined every time they appeared. The program did not like that, because apparently scripts are not self contained, and can interact with each other. Also, apparently Pikoi was going to cost country states as an alternate for the boys, so he could not work on the project either.

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10.26.17

Today I figured out why Unity has not been working! As it turns out, there were doubles of most of the scripts in the assets, which Unity thought were redefining terms that already had definitions. There were somewhere around 200 compiler errors when I started solving, but after I finished deleting every double, the console was clear. Last I checked, the scripts were recompiling and everything was going well. I think I should be able to do demos again pretty soon. I'm going to cross country states this weekend so I'll be on Kauai, but I might bug Pikoi to work on it today.


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Weekly update #35

This week was parents' weekend, so we just explained our projects a lot. We also caught up during our other class periods, so we did not have a chance to make any real progress. In other news, on Saturday night I drove Brianna and Oliver up to the Mauna Kea visitor centre for the Orionid meteor shower (shoutout to Ms. Horgan for letting me use her car). It was super awesome, and Oliver got a ton of great photos. I will post them at the end of this entry.
Tonight I am going to Keck with Brianna, Alex Thomas, Ilan, and a few other people to solder stuff! This is in preparation for the Keck open house, which we will be volunteering in on November 11. I am stoked because they are giving us a free pizza dinner, and also because I love soldering.

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10.19.17

Today my mom came to class because it's parents' weekend! It was really fun to meet everyone else's parents too; I finally got to meet Brianna's mom, and it's always nice to see Angelina's mom again. Anyway, we all just presented our projects, which I know Macey was also glad to hear, because she hadn't gotten to hear us all formally introduce our projects.

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10.17.17

Today I loaded the scene with the mesh of the middle room and began attempting to import the first-person navigation assets. I have the scene with the mesh saved in "RECOVERY PLS WORK," which does not have the Oculus navigation scripts, so I need to move the mesh or the assets so that they're in the same project.

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10.16.17

Today we all gave updates on our projects. I asked Daniel to show Ilan how to fly the drone and take pictures (sorry Lani) because Daniel has worked with the software (Pix4D) we use for mesh compilation, and knows how many pictures to take and what angles to take them from. We spent most of the class catching up. For the last ten minutes of class, though, Pikoi and I imported and saved (correctly this time) the SCENE (before we had just been saving the project).

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Weekly update #34

This week we got to talk to a lot of cool people! We talked to Mr. Matsuda and Jeff, and yesterday during lunch a group of us presented to the Olin representative who was giving a presentation of the college.

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10.13.17

Today we talked to Jeff, who graduated in 2004 and is back living in Waimea. He went to Carnegie Mellon for computer science and electrical engineering.

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10.11.17

Today we talked to Mr. Matsuda from Keck. He is looking to

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