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Weekly update #50

This week I worked on reimporting assets in Unity and editing the gallery mesh in 3Ds Max. When I mentioned the gallery mesh wouldn't load in high enough resolution, George suggested that I check the viewport settings on 3Ds Max. It worked. I do not know how he knew it, but I'm stoked. I can now edit the mesh in high detail. The viewport settings are available simply by clicking the [+] in the top left-hand corner of the viewer (where you see the mesh). In order to get a high res view, the pixels per inch or whatever need to be =< 2400.

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