Today Dr. Bill and I dealt with the storage issues on the Hydra. The plan now is to store any new data flatly to the folder called desktop (without d...
Today I tried again to simplify the mesh, but I am afraid of losing the textures. For this reason, I made a copy of the original mesh in hhd1 > datad...
Today I showed Chris, Pikoi, and Ethan the demo version of the Isaac art museum. I also fixed the input trouble with the Oculus Rift (the headset was...