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Weekly Summary 2/18/15

Because I am leaving to swimming states tomorrow I will not be here on friday E period so this is my accomplishments for this week. I was able to fix...

Paying Tribute 12/1/14

Over the summer, George Donev introduced me to the modeling style of low poly. He pursued his own low poly modeling projects which heavily inspired m...

Finally! Blender Import Into Unity 12/5/14

[blender in unity.JPG]I finally imported my blender gallery file into unity. As you can see the material textures don't translate completely from the...

Construction of Building 11/25/14

[image]I added a point light to the environment in order to soften the harsh black shadows that were not previously lit by the spot lights. These. [im...

Fixed lighting Issue 11/21/14

I fixed the issue with the spot light not functioning in BGE. All I had to do was access the attribute editor and set the shading settings to GLSL. [...

Working with Lights in BGE 11/19/14

The lights in blender game engine are difficult to work with. I am experimenting to see what settings will allow the light sources to refract off cer...

Virtual Gallery 11/11/14

I am starting the building of my virtual gallery. I started with adding the standard key binds to a cube avatar. Then I set all the specular intensit...

Starting Scanning 11/18/14

I am starting the process of scanning my art work. I am using the sense cubify scanner. It is difficult to retain the detain of the objects I am scan...

Gallery Entrance (extension of 11/12/14) 11/13/14

[image]This is the frame skeleton for the enter room. The enter room replicates the homepage of websites. [image]I, once again, flipped the normals ...

The Unknown Exhibition Experience! 11/12/14

In galleries, large paintings are often intricate and the texture of paintings play a huge role in the conceptual development of art. Sadly but under...

Virtual Gallery 11/7/14

Artists often are unable to attend pristine art exhibitions because it's locations are spread over the world. As an artist viewing paintings prom a 2D...

Sample Experimental Codes 11/4/14

[image] This is another experimental code that accents the borders of the visible meshes. The art style is similar to a popular video game Borderland...

openGL Shader Language (GLSL) 10/30/14

uniform sampler2D bgl_RenderedTexture; void main(void) { vec4 color = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); gl_FragColor = color....

2D Filters 10/28/14

I added a 2D filter actuator to the camera inside the cube. Before writing my own custom 2D filter I set some preset sample filters to test if it wor...

GLSL BGE 10/21/14

The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for your object...

Editing Lights 10/15/14

I added a mist/atmospheric perspective feature to the environment [mist.jpg]Now that I have the basic functions of the character movement and world p...

Adding Key Binds to Other Mesh 10/14/14

[image]I insert the same XYZ motion key binds into the Island mesh. [image]At the bottom of the picture is the python controller that I insert t...

Playable Game! 10/10/14

Finally I set collision and characters physics. Now the jump key bind works. After getting all the physics of the character right I scaled the camera...

Rough Avatar and Setting Key binds 10/8/14

On blender I made a rough avatar just for physical purposes of having an object to parents a camera to. [game engine.JPG]Within the red circle is the...

Adding Better Lights 10/3/14

The directional lights that I was putting in unity made the environment look unnatural and the shadows were to harsh. Also, the specular intensity ma...