Because I am leaving to swimming states tomorrow I will not be here on friday E period so this is my accomplishments for this week. I was able to fix...
February 18, 2015 by
ho_m
Over the summer, George Donev introduced me to the modeling style of low poly. He pursued his own low poly modeling projects which heavily inspired m...
December 10, 2014 by
ho_m
[blender in unity.JPG]I finally imported my blender gallery file into unity. As you can see the material textures don't translate completely from the...
[image]I added a point light to the environment in order to soften the harsh black shadows that were not previously lit by the spot lights. These.
[im...
November 25, 2014 by
ho_m
I fixed the issue with the spot light not functioning in BGE. All I had to do was access the attribute editor and set the shading settings to GLSL. [...
November 21, 2014 by
ho_m
The lights in blender game engine are difficult to work with. I am experimenting to see what settings will allow the light sources to refract off cer...
November 19, 2014 by
ho_m
I am starting the building of my virtual gallery. I started with adding the standard key binds to a cube avatar. Then I set all the specular intensit...
November 18, 2014 by
ho_m
I am starting the process of scanning my art work. I am using the sense cubify scanner. It is difficult to retain the detain of the objects I am scan...
November 18, 2014 by
ho_m
[image]This is the frame skeleton for the enter room. The enter room replicates the homepage of websites.
[image]I, once again, flipped the normals ...
November 13, 2014 by
ho_m
In galleries, large paintings are often intricate and the texture of paintings play a huge role in the conceptual development of art. Sadly but under...
November 12, 2014 by
ho_m
Artists often are unable to attend pristine art exhibitions because it's locations are spread over the world. As an artist viewing paintings prom a 2D...
[image]
This is another experimental code that accents the borders of the visible meshes. The art style is similar to a popular video game Borderland...
uniform sampler2D bgl_RenderedTexture;
void main(void)
{
vec4 color = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
gl_FragColor = color....
I added a 2D filter actuator to the camera inside the cube. Before writing my own custom 2D filter I set some preset sample filters to test if it wor...
The Blender Game Engine can make use of shader written in GLSL. In the standard version you can easily use vertex and fragment shader for your object...
I added a mist/atmospheric perspective feature to the environment [mist.jpg]Now that I have the basic functions of the character movement and world p...
[image]I insert the same XYZ motion key binds into the Island mesh.
[image]At the bottom of the picture is the python controller that I insert t...
Finally I set collision and characters physics. Now the jump key bind works. After getting all the physics of the character right I scaled the camera...
On blender I made a rough avatar just for physical purposes of having an object to parents a camera to. [game engine.JPG]Within the red circle is the...
The directional lights that I was putting in unity made the environment look unnatural and the shadows were to harsh. Also, the specular intensity ma...