I am finally extending my gallery and am adding more rooms for newer art work. I plan to add specialized music as well.
[gallery ext.JPG]
[gallery11.JPG]I'm back working on my virtual gallery for the time being. I am working on adding HUD controls that triggers the lights and music. Wha...
Some researchers from Kec came to visit the E-lab so Davy and I showed them our projects. Davy presented his human machine interface projects and sim...
I am continuing testing the .exe file for the new HDR gallery render. I want to make sure that the lighting using only point lights will be sufficien...
February 18, 2015 by
ho_m
[change of art.JPG]I am exchanging the previous gallery instillation for more of my recent contemporary work. I want to put in new instillation becau...
February 17, 2015 by
ho_m
This is me inside my virtual reality. I have headphones in because,in the gallery, there is stereoscopic music playing that sets the mood of the exhi...
I am continuing testing with my gallery. I set the left and right eye to HDR rendering so the .exe file would be higher quality set aside the resolut...
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[new gallery test.JPG]I built a new gallery with more realistic material ...
[IMG in unity.JPG]finally I got jpegs textured in of my art and built and ran the unity files. I changed the resolution of the mian screen so that th...
This is the new code. I debugged a bit of it and fixed some syntax errors. Before there were compiler errors even after this same working code was im...
My new code for the mouse movements is not working because there are compiler errors that I can not detect. I know exactly when the script won't work...
All the artwork in my virtual gallery are my own original pieces. Along with my independent science research I put in a lot of effort in development ...
December 12, 2014 by
ho_m
[scriptnotfunctioning.JPG]I wrote a script for the movement of the avatar, only for the z axis. I noticed unity did not think this was a complete fun...
[blender in unity.JPG]I finally imported my blender gallery file into unity. As you can see the material textures don't translate completely from the...
[image]I added a point light to the environment in order to soften the harsh black shadows that were not previously lit by the spot lights. These.
[im...
November 25, 2014 by
ho_m
The lights in blender game engine are difficult to work with. I am experimenting to see what settings will allow the light sources to refract off cer...
November 19, 2014 by
ho_m
I am starting the building of my virtual gallery. I started with adding the standard key binds to a cube avatar. Then I set all the specular intensit...
November 18, 2014 by
ho_m
[image]This is the frame skeleton for the enter room. The enter room replicates the homepage of websites.
[image]I, once again, flipped the normals ...
November 13, 2014 by
ho_m
In galleries, large paintings are often intricate and the texture of paintings play a huge role in the conceptual development of art. Sadly but under...
November 12, 2014 by
ho_m
Artists often are unable to attend pristine art exhibitions because it's locations are spread over the world. As an artist viewing paintings prom a 2D...