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04.06.18

Today Dr. Bill and I dealt with the storage issues on the Hydra. The plan now is to store any new data flatly to the folder called desktop (without d...

04.05.18

Shown below are images of the render that was completed today. The model is high quality, but it only shows the hallway area of the elab. I worked ou...

04.02.18

Today Pikoi and I tested out RecapPro. We uploaded a bunch of sample photos of the northwestern corner of the Elab Lecture Hall (the ones he had take...

Weekly update #47

This week my primary focus was Autodesk – narrowly, the program 3DMax. It is a good replacement for Blender, which is just too time consuming to lear...

03.29.18

Today I tried some more editing on 3DMax but did not get any stellar results. A couple of times, the program just decided to crash, so I ended up los...

03.28.18

Today I imported the monlab model into 3DMax. I really like the Autodesk UI because it is clean, simple, and well-labeled. On Blender, tools and proc...

02.27.18

Today I worked mostly in Unity. I fixed the whole "sticky floor" problem by using a plane as an active mesh component and placing it slightly above t...

03.27.18

Today was our first day back from break! We caught up with each other on how the break went, and compared who got into what colleges. I had time to d...

03.06.18

Today I tried out the Autodesk version of Blender. It is very different, but I think it will work better than Blender because a mesh can be edited al...

Weekly update #46

What I did this quarter: optimized the Unity scene with player controls, made a mesh of the monlab using Reality Capture, improved the Project Expand...

02.21.18

Today I tried to make the Isaac Art Center's doorway passive so that it could be walked through, but had no luck. I think I will just keep the planes...

02.19.18

Today I took a math test, which took up most of my time in ISR :(, but Pikoi made good progress on the new MSI.

Weekly update #45

This week was pretty productive because I figured out what the blue grid was (the objects that are physically close to you that the headset thinks ...

02.16.18

Today I fixed the gallery mesh's sticky wall problem by making three active outer walls out of planes. That way the player is unable to get stuck in ...

02.15.18

Today I made the gallery mesh active, so that you cannot walk through the walls anymore. The weird thing is now you can get stuck in the walls. I tri...

02.13.18

Today I figured out what the blue navigational grid thing is! I had been picking through scripts for a while when Pikoi mentioned to me that the Ocul...

Weekly update #44

This week I tried to fix the textures on the monlab mesh I had imported to Unity, but to no avail. I think that I will just have to reimport the enti...

02.08.18

Today I tried again to fix the texture on the monlab mesh, but yet again made no real headway. The mesh had finally loaded in Blender (having spent a...

02.06.18

Today I tried again to fix the textures in the monlab mesh, but made no progress. I tried to edit the texture in Blender, but the mesh would not load...

02.05.18

The import of the monlab mesh to Unity worked, but it looks pretty awful. From a distance it looks nice, but when you view it in the scene the textur...