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Weekly update #50

This week I worked on reimporting assets in Unity and editing the gallery mesh in 3Ds Max. When I mentioned the gallery mesh wouldn't load in high en...

Weekly update #47

This week my primary focus was Autodesk – narrowly, the program 3DMax. It is a good replacement for Blender, which is just too time consuming to lear...

03.29.18

Today I tried some more editing on 3DMax but did not get any stellar results. A couple of times, the program just decided to crash, so I ended up los...

03.28.18

Today I imported the monlab model into 3DMax. I really like the Autodesk UI because it is clean, simple, and well-labeled. On Blender, tools and proc...

03.27.18

Today was our first day back from break! We caught up with each other on how the break went, and compared who got into what colleges. I had time to d...